enables animatable mesh sculpting and vertex map manipulation in Layout, and takes advantage of the new capabilities of the modifier stack. Solvers are included that allow for fluid simulation and smoke and fire effects.Ī new sculpting and painting tool called Metamorphic has been added. Using these features it is possible to create OpenVDB grids from meshes, particles, and more.Īs well as creation tools, the new feature allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. On the subject of file IO, Lightwave 2019 improves OpenVDB support with a new set of node-based tools that enable content creation. The format now also supports the import/export of vertex caches, morph mixer, vertex maps, smoothing groups, animation layers, animation baking, bones, hierarchies, meshes, pivots, and mesh freezing. To make the bridge possible, FBX support has also been improved throughout the app with new features that allow users to interactively choose what to import or export, add to existing FBX files from Layout and Modeler, build LightWave assets from many FBX files, and more. Perhaps more significantly, it is possible to connect multiple Lightwave seats to the same Unreal editor, allowing for real-time collaborative workflows. A new bridge enables a one-way live link between Lightwave and Unreal allowing changes made in Lightwave to update immediately in Unreal. The standout feature of this release capitalises on the rising prominence of Unreal Engine and its growth outside the gaming sector. New features include a live link with Unreal Engine, new sculpting tools and improved FBX and OpenVDB support. Newtek has announced the release of Lightwave 2019, only a year after the previous release, fulfilling the promise of the new year-based naming convention.
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